![]() Level keys are used to open the doors to the next level down. Crowns can be used to buy things in the outside shop. Crowns can be taken outside the dungeon and accumulated across dungeon runs. CrownsĬrowns are part of the treasure drops. This conversion will happen in the post-run shop. Coins can't be taken out of the dungeon and any coins that are not used to make a crown will be lost. The exact chances are different per location.Ĥ Coins are worth 1 crown. On the lower levels the chance for coins are lower and crowns are higher. On level 1 treasure mostly has a 1/9 chance to be a crown, 6/9 chance to be a coin and a 2/9 chance to be a level key. ![]() This happens by default and drops can be increased with cards. Treasure will drop randomly from the ceiling anywhere in the dungeon. A +1 frost ember can yield between 0-6 frost ember drops, +10 can yield between 0-60 frost ember drops. If it does something, each drop location has a 1/6 chance to drop a frost ember. Each frost ember from a card first goes through a 50% chance to do nothing. When a card says +1 frost ember, it does not mean that exactly 1 frost ember is dropped in the dungeon. They are instead used at the post-run shop if the run was successful. Frost embers can not be taken outside the dungeon. Frost embersįrost embers can fall from the ceiling anywhere in the dungeon. The player will presumably die to return to the bed room. Items bought in the post-run shop will be sent to the barrel in the starting bed room. If the player did not find their artifact, they are not allowed into the post-game shop. If the player found their artifact, they convert it for frost embers to spend in the post-game shop. When a player exits the dungeon, they drop down safely to get far away from the wall-phasing vexes. The player also gets a map (live gui) with an overview of certain statistics.Īfter exploring, gathering goodies and evading the baddies, the player leaves the dungeon through the exit (which is right besides the dungeon door). Here a compass is given which points to the artifact. The higher the difficulty, the lower the floor is with the artifact.Īfter a short minecart ride, the player is dropped at the dungeon door. The player chooses a difficulty between 1 and 5. In the room to submit the deck there is also a difficulty chooser. Only their deck of cards will come along to the next room to be submitted. ![]() Here, the player gets a bed to set their spawnpoint and storage to empty their inventory. This is only possible if no one else is currently in the dungeon. This will grant the player access to the dungeon. To start a dungeon run, a frozen shard is submitted in the back of the player lounge. Frozen shards may be found every now and then in them. There is a shulker box on each of the ice floors. In the back of the player lounge there is the entrance to the dungeon, the scoreboard and the outside shop. Victory tomes are kept here, and players may receive game related items from the dungeon master (TangoTek). Each sideroom has 1 fixed storage block which is used as a player inventory. The inside of the sideroom may be changed by the player to their liking. When a new player wants to sign up for Decked out 2, they simply pick one of the 22 side rooms and put their head above the doorway. Or 'The grand hall' as TangoTek called it. ![]() The halloween pumpkins may be submitted for either a trick (clank generated) or a treat (treasure and/or porkshop) The player lounge Halloween pumpkins drop as part of treasure.Ī halloween house appeared next to the mushroom area on level 2. The ravagers are wearing halloween costumes. The entrance door now shows a pumpkin with the text "Trick or treat". Several things changed in phase 5 because of halloween. ZombieCleo Magma block PearlescentMoon 3 It is on the top floor in the iron room, behind the cauldron. The top 3 players got a card made as a trophy. There is a minimum of 8 and maximum of 14. The more frost embers a player takes out of the dungeon, the less frozen shards they get in the next phase. The points are visible in-game as snow layers. The top 10 players with the most submitted tomes get points. The number of phases is unknown and bound to player interest. The game points will decide who won the overall game after all phases. Who did best will be decided by victory tomes. Players with a lower overall score get a few more for a chance to catch up. TangoTek's official tutorial video: The overall gameĮach new player receives a starting kit containing: 10 frost shards, 3 crowns, a shulkerbox deck with 3 cards: Sneak, Treasure Hunter, Moment of Clarity.Īt the start of each non-first phase 5 frost shards are given.
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